unreal.LevelSequenceBurnInOptions

class unreal.LevelSequenceBurnInOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Level Sequence Burn in Options

C++ Source:

  • Module: LevelSequence

  • File: LevelSequenceActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • burn_in_class (SoftClassPath): [Read-Write] Burn in Class

  • settings (LevelSequenceBurnInInitSettings): [Read-Write] Settings

  • use_burn_in (bool): [Read-Write] Use Burn In

property burn_in_class: SoftClassPath

[Read-Write] Burn in Class

Type:

(SoftClassPath)

set_burn_in(burn_in_class) None

Loads the specified class path and initializes an instance, then stores it in Settings.

Parameters:

burn_in_class (SoftClassPath) –

property settings: LevelSequenceBurnInInitSettings

[Read-Write] Settings

Type:

(LevelSequenceBurnInInitSettings)

property use_burn_in: bool

[Read-Write] Use Burn In

Type:

(bool)