unreal.LevelSequenceBurnInOptions
¶
- class unreal.LevelSequenceBurnInOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Level Sequence Burn in Options
C++ Source:
Module: LevelSequence
File: LevelSequenceActor.h
Editor Properties: (see get_editor_property/set_editor_property)
burn_in_class
(SoftClassPath): [Read-Write] Burn in Classsettings
(LevelSequenceBurnInInitSettings): [Read-Write] Settingsuse_burn_in
(bool): [Read-Write] Use Burn In
- property burn_in_class: SoftClassPath¶
[Read-Write] Burn in Class
- Type:
- set_burn_in(burn_in_class) None ¶
Loads the specified class path and initializes an instance, then stores it in Settings.
- Parameters:
burn_in_class (SoftClassPath) –
- property settings: LevelSequenceBurnInInitSettings¶
[Read-Write] Settings
- Type: