unreal.LevelSequenceMasterSequenceSettings

class unreal.LevelSequenceMasterSequenceSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Level Sequence Master Sequence settings.

C++ Source:

  • Plugin: LevelSequenceEditor

  • Module: LevelSequenceEditor

  • File: LevelSequenceEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • instance_sub_sequences (bool): [Read-Write] Instance Sub Sequences: Whether to instance sub sequences based on the first created sub sequences.

  • master_sequence_base_path (DirectoryPath): [Read-Write] Master Sequence Base Path: Master sequence path.

  • master_sequence_level_sequence_to_duplicate (LevelSequence): [Read-Write] Master Sequence Level Sequence to Duplicate: Master sequence level sequence to duplicate when creating shots.

  • master_sequence_name (str): [Read-Write] Master Sequence Name: Master sequence name.

  • master_sequence_num_shots (uint32): [Read-Write] Master Sequence Num Shots: Master sequence number of shots.

  • master_sequence_suffix (str): [Read-Write] Master Sequence Suffix: Master sequence suffix.

  • sub_sequence_names (Array[Name]): [Read-Write] Sub Sequence Names: Array of sub sequence names, each will result in a level sequence asset in the shot.

property sub_sequence_names: Array[Name]

[Read-Write] Sub Sequence Names: Array of sub sequence names, each will result in a level sequence asset in the shot.

Type:

(Array[Name])