unreal.LevelSequenceMasterSequenceSettings
¶
- class unreal.LevelSequenceMasterSequenceSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Level Sequence Master Sequence settings.
C++ Source:
Plugin: LevelSequenceEditor
Module: LevelSequenceEditor
File: LevelSequenceEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
instance_sub_sequences
(bool): [Read-Write] Instance Sub Sequences: Whether to instance sub sequences based on the first created sub sequences.master_sequence_base_path
(DirectoryPath): [Read-Write] Master Sequence Base Path: Master sequence path.master_sequence_level_sequence_to_duplicate
(LevelSequence): [Read-Write] Master Sequence Level Sequence to Duplicate: Master sequence level sequence to duplicate when creating shots.master_sequence_name
(str): [Read-Write] Master Sequence Name: Master sequence name.master_sequence_num_shots
(uint32): [Read-Write] Master Sequence Num Shots: Master sequence number of shots.master_sequence_suffix
(str): [Read-Write] Master Sequence Suffix: Master sequence suffix.sub_sequence_names
(Array[Name]): [Read-Write] Sub Sequence Names: Array of sub sequence names, each will result in a level sequence asset in the shot.