unreal.LevelSequencePlayerSnapshot

class unreal.LevelSequencePlayerSnapshot(master_name: str = '', master_time: QualifiedTime = Ellipsis, source_time: QualifiedTime = Ellipsis, current_shot_name: str = '', current_shot_local_time: QualifiedTime = Ellipsis, current_shot_source_time: QualifiedTime = Ellipsis, source_timecode: str = '', camera_component: CameraComponent = Ellipsis, active_shot: LevelSequence = Ellipsis)

Bases: StructBase

Frame snapshot information for a level sequence

C++ Source:

  • Module: LevelSequence

  • File: LevelSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_shot (LevelSequence): [Read-Only] Active Shot

  • camera_component (CameraComponent): [Read-Only] Camera Component

  • current_shot_local_time (QualifiedTime): [Read-Only] Current Shot Local Time

  • current_shot_name (str): [Read-Only] Current Shot Name

  • current_shot_source_time (QualifiedTime): [Read-Only] Current Shot Source Time

  • master_name (str): [Read-Only] Master Name

  • master_time (QualifiedTime): [Read-Only] Master Time

  • source_time (QualifiedTime): [Read-Only] Source Time

  • source_timecode (str): [Read-Only] Source Timecode

property active_shot: LevelSequence

[Read-Only] Active Shot

Type:

(LevelSequence)

property camera_component: CameraComponent

[Read-Only] Camera Component

Type:

(CameraComponent)

property current_shot_local_time: QualifiedTime

[Read-Only] Current Shot Local Time

Type:

(QualifiedTime)

property current_shot_name: str

[Read-Only] Current Shot Name

Type:

(str)

property current_shot_source_time: QualifiedTime

[Read-Only] Current Shot Source Time

Type:

(QualifiedTime)

property master_name: str

[Read-Only] Master Name

Type:

(str)

property master_time: QualifiedTime

[Read-Only] Master Time

Type:

(QualifiedTime)

property source_time: QualifiedTime

[Read-Only] Source Time

Type:

(QualifiedTime)

property source_timecode: str

[Read-Only] Source Timecode

Type:

(str)