unreal.LightingChannels

class unreal.LightingChannels(channel0: bool = False, channel1: bool = False, channel2: bool = False)

Bases: StructBase

Specifies which lighting channels are relevant

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel0 (bool): [Read-Write] Channel 0: Default channel for all primitives and lights.

  • channel1 (bool): [Read-Write] Channel 1: First custom channel

  • channel2 (bool): [Read-Write] Channel 2: Second custom channel

property channel0: bool

[Read-Only] Channel 0: Default channel for all primitives and lights.

Type:

(bool)

property channel1: bool

[Read-Only] Channel 1: First custom channel

Type:

(bool)

property channel2: bool

[Read-Only] Channel 2: Second custom channel

Type:

(bool)