class unreal.LightmassParameterizedMaterialSettings

Bases: StructBase

Structure for ‘parameterized’ Lightmass settings

C++ Source:

  • Module: UnrealEd

  • File: UnrealEdTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadow_as_masked (LightmassBooleanParameterValue): [Read-Write] Cast Shadow as Masked: If true, forces translucency to cast static shadows as if the material were masked.

  • diffuse_boost (LightmassScalarParameterValue): [Read-Write] Diffuse Boost: Scales the diffuse contribution of this material to static lighting.

  • emissive_boost (LightmassScalarParameterValue): [Read-Write] Emissive Boost: Scales the emissive contribution of this material to static lighting.

  • export_resolution_scale (LightmassScalarParameterValue): [Read-Write] Export Resolution Scale: Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.