unreal.LiveLinkAnimationFrameData

class unreal.LiveLinkAnimationFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: Array[float] = [], transforms: Array[Transform] = [])

Bases: LiveLinkBaseFrameData

Dynamic data for Animation purposes.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Meta Data: Frame’s metadata.

  • property_values (Array[float]): [Read-Write] Property Values: Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • transforms (Array[Transform]): [Read-Write] Transforms: Array of transforms for each bone of the skeleton

  • world_time (LiveLinkWorldTime): [Read-Only] World Time: Time in seconds the frame was created.

property transforms: Array[Transform]

[Read-Write] Transforms: Array of transforms for each bone of the skeleton

Type:

(Array[Transform])