unreal.LiveLinkCameraBlueprintData

class unreal.LiveLinkCameraBlueprintData(static_data: LiveLinkCameraStaticData = Ellipsis, frame_data: LiveLinkCameraFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle camera data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkCameraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkCameraFrameData): [Read-Write] Frame Data: Dynamic data that can change every frame

  • static_data (LiveLinkCameraStaticData): [Read-Write] Static Data: Static data that should not change every frame

property frame_data: LiveLinkCameraFrameData

[Read-Write] Frame Data: Dynamic data that can change every frame

Type:

(LiveLinkCameraFrameData)

property static_data: LiveLinkCameraStaticData

[Read-Write] Static Data: Static data that should not change every frame

Type:

(LiveLinkCameraStaticData)