unreal.LiveLinkComponentController
¶
- class unreal.LiveLinkComponentController(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ActorComponent
Live Link Component Controller
C++ Source:
Plugin: LiveLink
Module: LiveLinkComponents
File: LiveLinkComponentController.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.controller_map
(Map[type(Class), LiveLinkControllerBase]): [Read-Write] Controller Map: Instanced controllers used to control the desired roledisable_evaluate_live_link_when_spawnable
(bool): [Read-Write] Disable Evaluate Live Link when Spawnable: If true, will not evaluate LiveLink if the attached actor is a spawnable in Sequencereditable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classevaluate_live_link
(bool): [Read-Write] Evaluate Live Link: If false, will not evaluate live link, effectively pausing.is_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedon_controller_map_updated_delegate
(OnControllerMapUpdatedDelegate): [Read-Write] On Controller Map Updated Delegate: This Event is triggered any time the controller map is updatedon_live_link_updated
(LiveLinkTickDelegate): [Read-Write] On Live Link Updated: This Event is triggered any time new LiveLink data is available, including in the editorprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] Replicate Using Registered Sub Object List: When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!subject_representation
(LiveLinkSubjectRepresentation): [Read-Write] Subject Representationupdate_in_editor
(bool): [Read-Write] Update in Editorupdate_in_preview_editor
(bool): [Read-Write] Update in Preview Editor: If true, will tick when the world is a preview (i.e Blueprint editors)
- property controller_map: Map[Class, LiveLinkControllerBase]¶
[Read-Only] Controller Map: Instanced controllers used to control the desired role
- Type:
- property disable_evaluate_live_link_when_spawnable: bool¶
[Read-Write] Disable Evaluate Live Link when Spawnable: If true, will not evaluate LiveLink if the attached actor is a spawnable in Sequencer
- Type:
(bool)
- property evaluate_live_link: bool¶
[Read-Write] Evaluate Live Link: If false, will not evaluate live link, effectively pausing.
- Type:
(bool)
- property on_controller_map_updated_delegate: OnControllerMapUpdatedDelegate¶
[Read-Write] On Controller Map Updated Delegate: This Event is triggered any time the controller map is updated
- Type:
- property on_live_link_updated: LiveLinkTickDelegate¶
[Read-Write] On Live Link Updated: This Event is triggered any time new LiveLink data is available, including in the editor
- Type:
- property subject_representation: LiveLinkSubjectRepresentation¶
[Read-Write] Subject Representation
- Type: