unreal.LiveLinkControllerBase

class unreal.LiveLinkControllerBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Live Link Controller Base

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkComponents

  • File: LiveLinkControllerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_picker (ComponentReference): [Read-Write] Component Picker: A component reference (customized) that allows the user to specify a component that this controller should control