unreal.LiveLinkFramePreProcessor

class unreal.LiveLinkFramePreProcessor(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Basic object to apply preprocessing to a live link frame. Inherit from it to add specific operations / options for a certain type of data note: It can only be used on the Game Thread. See ILiveLinkFramePreProcessorWorker for the any thread implementation.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkFramePreProcessor.h