unreal.LiveLinkPreset

class unreal.LiveLinkPreset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Live Link Preset

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sources (Array[LiveLinkSourcePreset]): [Read-Only] Sources

  • subjects (Array[LiveLinkSubjectPreset]): [Read-Only] Subjects

add_to_client(recreate_presets=True) bool

Add the sources and subjects from this preset, but leave any existing sources and subjects connected.

Parameters:

recreate_presets (bool) – When true, if subjects and sources from this preset already exist, we will recreate them.

Returns:

True is all sources and subjects from this preset could be created and added.

Return type:

bool

apply_to_client() bool

Apply to Client

Return type:

bool

apply_to_client_latent(world_context_object, latent_info) None

Remove all previous sources and subjects and add the sources and subjects from this preset.

Parameters:
build_from_client() None

Reset this preset and build the list of sources and subjects from the client.