unreal.LiveLinkSkeletonStaticData

class unreal.LiveLinkSkeletonStaticData(property_names: Array[Name] = [], bone_names: Array[Name] = [], bone_parents: Array[int] = [])

Bases: LiveLinkBaseStaticData

Static data for Animation purposes. Contains data about bones that shouldn’t change every frame.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array[Name]): [Read-Write] Bone Names: Names of each bone in the skeleton

  • bone_parents (Array[int32]): [Read-Write] Bone Parents: Parent Indices: For each bone it specifies the index of its parent

  • property_names (Array[Name]): [Read-Write] Property Names: Names for each curve values that will be sent for each frame

property bone_names: Array[Name]

[Read-Write] Bone Names: Names of each bone in the skeleton

Type:

(Array[Name])

property bone_parents: Array[int]

[Read-Write] Bone Parents: Parent Indices: For each bone it specifies the index of its parent

Type:

(Array[int32])