unreal.LiveLinkSkeletonStaticData
¶
- class unreal.LiveLinkSkeletonStaticData(property_names: Array[Name] = [], bone_names: Array[Name] = [], bone_parents: Array[int] = [])¶
Bases:
LiveLinkBaseStaticData
Static data for Animation purposes. Contains data about bones that shouldn’t change every frame.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names
(Array[Name]): [Read-Write] Bone Names: Names of each bone in the skeletonbone_parents
(Array[int32]): [Read-Write] Bone Parents: Parent Indices: For each bone it specifies the index of its parentproperty_names
(Array[Name]): [Read-Write] Property Names: Names for each curve values that will be sent for each frame