unreal.LiveLinkSubjectProperty

class unreal.LiveLinkSubjectProperty(subject_name: Name = 'None', enabled: bool = False)

Bases: StructBase

Live Link Subject Property

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkSequencer

  • File: TakeRecorderLiveLinkSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • subject_name (Name): [Read-Write] Subject Name

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property subject_name: Name

[Read-Write] Subject Name

Type:

(Name)