unreal.LiveLinkSubjectSettings
¶
- class unreal.LiveLinkSubjectSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Base class for live link subject settings
C++ Source:
Module: LiveLinkInterface
File: LiveLinkSubjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate
(FrameRate): [Read-Only] Frame Rate: Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.interpolation_processor
(LiveLinkFrameInterpolationProcessor): [Read-Write] Interpolation Processor: The interpolation processor the subject will use.pre_processors
(Array[LiveLinkFramePreProcessor]): [Read-Write] Pre Processors: List of available preprocessor the subject will use.rebroadcast_subject
(bool): [Read-Write] Rebroadcast Subject: If enabled, rebroadcast this subjecttranslators
(Array[LiveLinkFrameTranslator]): [Read-Write] Translators: List of available translator the subject can use.