unreal.LiveLinkSubjectSettings

class unreal.LiveLinkSubjectSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Base class for live link subject settings

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkSubjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_rate (FrameRate): [Read-Only] Frame Rate: Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.

  • interpolation_processor (LiveLinkFrameInterpolationProcessor): [Read-Write] Interpolation Processor: The interpolation processor the subject will use.

  • pre_processors (Array[LiveLinkFramePreProcessor]): [Read-Write] Pre Processors: List of available preprocessor the subject will use.

  • rebroadcast_subject (bool): [Read-Write] Rebroadcast Subject: If enabled, rebroadcast this subject

  • translators (Array[LiveLinkFrameTranslator]): [Read-Write] Translators: List of available translator the subject can use.