unreal.LiveLinkTransformBlueprintData

class unreal.LiveLinkTransformBlueprintData(static_data: LiveLinkTransformStaticData = Ellipsis, frame_data: LiveLinkTransformFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle transform data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTransformTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkTransformFrameData): [Read-Write] Frame Data: Dynamic data that can change every frame

  • static_data (LiveLinkTransformStaticData): [Read-Write] Static Data: Static data that should not change every frame

property frame_data: LiveLinkTransformFrameData

[Read-Write] Frame Data: Dynamic data that can change every frame

Type:

(LiveLinkTransformFrameData)

property static_data: LiveLinkTransformStaticData

[Read-Write] Static Data: Static data that should not change every frame

Type:

(LiveLinkTransformStaticData)