unreal.LiveLinkTransformStaticData

class unreal.LiveLinkTransformStaticData(property_names: Array[Name] = [], is_location_supported: bool = False, is_rotation_supported: bool = False, is_scale_supported: bool = False)

Bases: LiveLinkBaseStaticData

Static data for Transform data.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTransformTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_location_supported (bool): [Read-Write] Is Location Supported: Whether location in frame data should be used

  • is_rotation_supported (bool): [Read-Write] Is Rotation Supported: Whether rotation in frame data should be used

  • is_scale_supported (bool): [Read-Write] Is Scale Supported: Whether scale in frame data should be used

  • property_names (Array[Name]): [Read-Write] Property Names: Names for each curve values that will be sent for each frame

property is_location_supported: bool

[Read-Write] Is Location Supported: Whether location in frame data should be used

Type:

(bool)

property is_rotation_supported: bool

[Read-Write] Is Rotation Supported: Whether rotation in frame data should be used

Type:

(bool)

property is_scale_supported: bool

[Read-Write] Is Scale Supported: Whether scale in frame data should be used

Type:

(bool)