unreal.LoudnessResults

class unreal.LoudnessResults(loudness: float = 0.0, normalized_loudness: float = 0.0, perceptual_energy: float = 0.0, time_seconds: float = 0.0)

Bases: StructBase

The results of the loudness analyis.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: Loudness.h

Editor Properties: (see get_editor_property/set_editor_property)

  • loudness (float): [Read-Write] Loudness: The raw loudness value in dB

  • normalized_loudness (float): [Read-Write] Normalized Loudness: The normalized loudness

  • perceptual_energy (float): [Read-Write] Perceptual Energy: The normalized loudness

  • time_seconds (float): [Read-Write] Time Seconds: The time in seconds since analysis began

property loudness: float

[Read-Only] Loudness: The raw loudness value in dB

Type:

(float)

property normalized_loudness: float

[Read-Only] Normalized Loudness: The normalized loudness

Type:

(float)

property perceptual_energy: float

[Read-Only] Perceptual Energy: The normalized loudness

Type:

(float)

property time_seconds: float

[Read-Only] Time Seconds: The time in seconds since analysis began

Type:

(float)