unreal.Map

class unreal.Map(key: type, value: type)

Bases: _WrapperBase, MutableMapping[_KeyType, _ValueType]

Type for all Unreal exposed map instances

__copy__(self) Map[_KeyType, _ValueType] -- copy this Unreal map
classmethod cast(cls, key: Type[_KeyType], value: Type[_ValueType], obj: object) Map[_KeyType, _ValueType] -- cast the given object to this Unreal map type
clear(self) None -- remove all items from this Unreal map
copy(self) Map[_KeyType, _ValueType] -- copy this Unreal map
classmethod fromkeys(cls, sequence: Iterable[_KeyType], value: _ValueType) -> Map[_KeyType, _ValueType] -- returns a new Unreal map of keys from the sequence using the given value (types are inferred)
get(self, key: _KeyType, default: _ValueType = ...) _ValueType -- x[key] if key in x, otherwise default
items(self) ItemsView[_KeyType, _ValueType] -- a set-like view of the key->value pairs of this Unreal map
keys(self) KeysView[_KeyType] -- a set-like view of the keys of this Unreal map
pop(self, key: _KeyType, default: _ValueType = ...) _ValueType -- remove key and return its value, or default if key not present, or raise KeyError if no default
popitem(self) Tuple[_KeyType, _ValueType] -- remove and return an arbitrary pair from this Unreal map, or raise KeyError if the map is empty
setdefault(self, key: _KeyType, default: _ValueType = ...) _ValueType -- set key to default if key not in x and return the value of key
update(self, pairs: Union[Mapping[_KeyType, _ValueType], Iterable[Tuple[_KeyType, _ValueType]], Iterable[List[Union[_KeyType, _ValueType]]]]) None -- update this Unreal map from the given mapping or sequence pairs type or key->value arguments
values(self) ValuesView[_ValueType] -- a view of the values of this Unreal map