class unreal.MassMovementParameters

Bases: unreal.MassSharedFragment

Mass Movement Parameters

C++ Source:

  • Plugin: MassGameplay

  • Module: MassMovement

  • File: MassMovementFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_desired_speed (float): [Read-Write] Default Desired Speed: Default desired speed (cm/s).

  • default_desired_speed_variance (float): [Read-Write] Default Desired Speed Variance: How much default desired speed is varied randomly.

  • height_smoothing_time (float): [Read-Write] Height Smoothing Time: The time it takes the entity position to catchup to the requested height.

  • max_acceleration (float): [Read-Write] Max Acceleration: 200..600 Smaller steering maximum acceleration makes the steering more "calm" but less opportunistic, may not find solution, or gets stuck.

  • max_speed (float): [Read-Write] Max Speed: Maximum speed (cm/s).

  • movement_styles (Array(MassMovementStyleParameters)): [Read-Write] Movement Styles: List of supported movement styles for this configuration.