class unreal.MassSimulationLODParameters

Bases: unreal.MassSharedFragment

Mass Simulation LODParameters

C++ Source:

  • Plugin: MassGameplay

  • Module: MassLOD

  • File: MassSimulationLOD.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_hysteresis_on_distance_percentage (float): [Read-Write] Buffer Hysteresis on Distance Percentage: Hysteresis percentage on delta between the LOD distances

  • lod_distance (float): [Read-Write] LODDistance: Distance where each LOD becomes relevant

  • lod_max_count (int32): [Read-Write] LODMax Count: Maximum limit of entity per LOD

  • set_lod_tags (bool): [Read-Write] Set LODTags: If true, will set the associated LOD tag on the entity