class unreal.MassStandingSteeringParameters

Bases: unreal.MassSharedFragment

Mass Standing Steering Parameters

C++ Source:

  • Plugin: MassAI

  • Module: MassNavigation

  • File: MassSteeringFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dead_zone_radius (float): [Read-Write] Dead Zone Radius

  • low_speed_threshold (float): [Read-Write] Low Speed Threshold: If the velocity is below this threshold, it is clamped to 0. This allows to prevent jittery movement when trying to be stationary.

  • reaction_time (float): [Read-Write] Reaction Time: Steering reaction time in seconds.

  • target_move_threshold (float): [Read-Write] Target Move Threshold: How much the target should deviate from the ghost location before update

  • target_move_threshold_variance (float): [Read-Write] Target Move Threshold Variance

  • target_selection_cooldown (float): [Read-Write] Target Selection Cooldown: Time between updates, varied randomly.

  • target_selection_cooldown_variance (float): [Read-Write] Target Selection Cooldown Variance

  • target_speed_hysteresis_scale (float): [Read-Write] Target Speed Hysteresis Scale: How much the max speed can drop before we stop tracking it.