class unreal.MassVisualizationLODParameters

Bases: unreal.MassSharedFragment

Mass Visualization LODParameters

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_lod_distance (float): [Read-Write] Base LODDistance: Distances where each LOD becomes relevant

  • buffer_hysteresis_on_distance_percentage (float): [Read-Write] Buffer Hysteresis on Distance Percentage

  • distance_to_frustum (float): [Read-Write] Distance to Frustum: How far away from frustum does this entities are considered visible

  • distance_to_frustum_hysteresis (float): [Read-Write] Distance to Frustum Hysteresis: Once visible how much further than DistanceToFrustum does the entities need to be before being cull again

  • filter_tag (ScriptStruct): [Read-Write] Filter Tag: Filter these settings with specified tag

  • lod_max_count (int32): [Read-Write] LODMax Count: Maximum limit for each entity per LOD

  • visible_lod_distance (float): [Read-Write] Visible LODDistance