unreal.MaterialEditorInstanceConstant

class unreal.MaterialEditorInstanceConstant(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Material Editor Instance Constant

C++ Source:

  • Module: UnrealEd

  • File: MaterialEditorInstanceConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_property_overrides (MaterialInstanceBasePropertyOverrides): [Read-Write] Base Property Overrides

  • lightmass_settings (LightmassParameterizedMaterialSettings): [Read-Write] Lightmass Settings: The Lightmass override settings for this object.

  • nanite_override (bool): [Read-Write] Nanite Override: When set we will use the override from NaniteOverrideMaterial. Otherwise we inherit any override on the parent.

  • nanite_override_material (MaterialInterface): [Read-Write] Nanite Override Material: An override material which will be used instead of this one when rendering with nanite.

  • override_subsurface_profile (bool): [Read-Write] Override Subsurface Profile: Defines if SubsurfaceProfile from tis instance is used or it uses the parent one.

  • parameter_groups (Array[EditorParameterGroup]): [Read-Write] Parameter Groups

  • parent (MaterialInterface): [Read-Write] Parent: since the Parent may point across levels and the property editor needs to import this text, it must be marked lazy so it doesn’t set itself to NULL in FindImportedObject

  • phys_material (PhysicalMaterial): [Read-Write] Phys Material: Physical material to use for this graphics material. Used for sounds, effects etc.

  • refraction_depth_bias (float): [Read-Write] Refraction Depth Bias: This is the refraction depth bias, larger values offset distortion to prevent closer objects from rendering into the distorted surface at acute viewing angles but increases the disconnect between surface and where the refraction starts.

  • subsurface_profile (SubsurfaceProfile): [Read-Write] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering

  • use_old_style_mic_editor_groups (bool): [Read-Write] Use Old Style MICEditor Groups: Should we use old style typed arrays for unassigned parameters instead of a None group (new style)?

property subsurface_profile: SubsurfaceProfile

[Read-Only] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering

Type:

(SubsurfaceProfile)