unreal.MaterialExpressionAbsorptionMediumMaterialOutput
¶
- class unreal.MaterialExpressionAbsorptionMediumMaterialOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpressionCustomOutput
Material output expression for setting absorption properties of solid refractive glass (for the Path Tracer Only).
C++ Source:
Module: Engine
File: MaterialExpressionAbsorptionMediumMaterialOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y