unreal.MaterialExpressionGoogleARCorePassthroughCamera

class unreal.MaterialExpressionGoogleARCorePassthroughCamera(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Implements a node sampling from the ARCore Passthrough external texture.

C++ Source:

  • Plugin: GoogleARCore

  • Module: GoogleARCoreRendering

  • File: MaterialExpressionGoogleARCorePassthroughCamera.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_coordinate (uint32): [Read-Write] Const Coordinate: only used if Coordinates are not hooked up.

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y