unreal.MaterialExpressionPinBase

class unreal.MaterialExpressionPinBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Pin Base

C++ Source:

  • Module: Engine

  • File: MaterialExpressionPinBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • reroute_pins (Array[CompositeReroute]): [Read-Write] Reroute Pins: Underlying reroute pins used to compile material. Must call Modify after editing to update output expressions.