unreal.MaterialExpressionReflectionVectorWS

class unreal.MaterialExpressionReflectionVectorWS(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Reflection Vector WS

C++ Source:

  • Module: Engine

  • File: MaterialExpressionReflectionVectorWS.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • normalize_custom_world_normal (bool): [Read-Write] Normalize Custom World Normal: (true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn’t 1