unreal.MaterialExpressionSkyAtmosphereLightDiskLuminance

class unreal.MaterialExpressionSkyAtmosphereLightDiskLuminance(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Sky Atmosphere Light Disk Luminance

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSkyAtmosphereLightIlluminance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • light_index (int32): [Read-Write] Light Index: Index of the atmosphere light to sample.

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

property light_index: int

[Read-Write] Light Index: Index of the atmosphere light to sample.

Type:

(int32)