unreal.MaterialExpressionSmoothStep
¶
- class unreal.MaterialExpressionSmoothStep(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Smooth Step
C++ Source:
Module: Engine
File: MaterialExpressionSmoothStep.h
Editor Properties: (see get_editor_property/set_editor_property)
const_max
(float): [Read-Write] Const Max: only used if Max is not hooked upconst_min
(float): [Read-Write] Const Min: only used if Min is not hooked upconst_value
(float): [Read-Write] Const Value: only used if Value is not hooked updesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y