unreal.MaterialExpressionSmoothStep

class unreal.MaterialExpressionSmoothStep(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Smooth Step

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSmoothStep.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_max (float): [Read-Write] Const Max: only used if Max is not hooked up

  • const_min (float): [Read-Write] Const Min: only used if Min is not hooked up

  • const_value (float): [Read-Write] Const Value: only used if Value is not hooked up

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y