unreal.MaterialExpressionSphericalParticleOpacity
¶
- class unreal.MaterialExpressionSphericalParticleOpacity(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Spherical Particle Opacity
C++ Source:
Module: Engine
File: MaterialExpressionSphericalParticleOpacity.h
Editor Properties: (see get_editor_property/set_editor_property)
constant_density
(float): [Read-Write] Constant Density: Constant density of the particle sphere. Will be overridden if Density is connected.desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y