unreal.MaterialExpressionSphericalParticleOpacity

class unreal.MaterialExpressionSphericalParticleOpacity(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Spherical Particle Opacity

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSphericalParticleOpacity.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constant_density (float): [Read-Write] Constant Density: Constant density of the particle sphere. Will be overridden if Density is connected.

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y