unreal.MaterialExpressionSplitTopBottom
¶
- class unreal.MaterialExpressionSplitTopBottom(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
A material expression that computes a top-bottom split matte, split at a specified v value.
C++ Source:
Plugin: Interchange
Module: InterchangeImport
File: MaterialExpressionSplitTopBottom.h
Editor Properties: (see get_editor_property/set_editor_property)
const_center
(float): [Read-Write] Const Center: only used if A is not hooked upconst_coordinate
(uint8): [Read-Write] Const Coordinate: only used if Coordinates is not hooked updesc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Y