unreal.MaterialExpressionSplitTopBottom

class unreal.MaterialExpressionSplitTopBottom(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

A material expression that computes a top-bottom split matte, split at a specified v value.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeImport

  • File: MaterialExpressionSplitTopBottom.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_center (float): [Read-Write] Const Center: only used if A is not hooked up

  • const_coordinate (uint8): [Read-Write] Const Coordinate: only used if Coordinates is not hooked up

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y