unreal.MaterialExpressionStrataSlabBSDF

class unreal.MaterialExpressionStrataSlabBSDF(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpressionStrataBSDF

Material Expression Strata Slab BSDF

C++ Source:

  • Module: Engine

  • File: MaterialExpressionStrata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • subsurface_profile (SubsurfaceProfile): [Read-Write] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.

  • use_metalness (bool): [Read-Write] Use Metalness: Whether to use the metalness workflow relying on BaseColor, Specular, EdgeColor and Metallic inputs. Or use the DiffuseColor, F0 and F90 specification.

  • use_sss_diffusion (bool): [Read-Write] Use SSSDiffusion: Whether to use light diffusion (i.e., SSS diffusion) or wrap-approximation for material with scattering behavior.

property subsurface_profile: SubsurfaceProfile

[Read-Only] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.

Type:

(SubsurfaceProfile)