unreal.MaterialExpressionTemporalSobol

class unreal.MaterialExpressionTemporalSobol(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Temporal Sobol

C++ Source:

  • Module: Engine

  • File: MaterialExpressionTemporalSobol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_index (uint32): [Read-Write] Const Index: Sobol point number. Only used if Index is not connected.

  • const_seed (Vector2D): [Read-Write] Const Seed: 2D Seed for sequence randomization. Only used if Seed is not connected.

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y