unreal.MaterialExpressionTime

class unreal.MaterialExpressionTime(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Time

C++ Source:

  • Module: Engine

  • File: MaterialExpressionTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • ignore_pause (bool): [Read-Write] Ignore Pause: This time continues advancing regardless of whether the game is paused.

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • override_period (bool): [Read-Write] Override Period: Enables or disables the Period value.

  • period (float): [Read-Write] Period: Period at which to wrap around time