class unreal.MaterialLayersFunctions

Bases: unreal.StructBase

Material Layers Functions

C++ Source:

  • Module: Engine

  • File: MaterialLayersFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blends (Array(MaterialFunctionInterface)): [Read-Write] Blends

  • deleted_parent_layer_guids (Array(Guid)): [Read-Write] Deleted Parent Layer Guids: List of Guids that exist in the parent material that have been explicitly deleted This is needed to distinguish these layers from newly added layers in the parent material

  • layer_guids (Array(Guid)): [Read-Write] Layer Guids: Guid that identifies each layer in this stack

  • layer_link_states (Array(MaterialLayerLinkState)): [Read-Write] Layer Link States: State of each layer’s link to parent material

  • layer_names (Array(Text)): [Read-Write] Layer Names

  • layer_states (Array(bool)): [Read-Write] Layer States

  • layers (Array(MaterialFunctionInterface)): [Read-Write] Layers

  • restrict_to_blend_relatives (Array(bool)): [Read-Write] Restrict to Blend Relatives

  • restrict_to_layer_relatives (Array(bool)): [Read-Write] Restrict to Layer Relatives