unreal.MaterialSpriteElement

class unreal.MaterialSpriteElement(material: MaterialInterface = Ellipsis, distance_to_opacity_curve: CurveFloat = Ellipsis, size_is_in_screen_space: bool = False, base_size_x: float = 0.0, base_size_y: float = 0.0, distance_to_size_curve: CurveFloat = Ellipsis)

Bases: StructBase

Material Sprite Element

C++ Source:

  • Module: Engine

  • File: MaterialBillboardComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_size_x (float): [Read-Write] Base Size X: The base width of the sprite, multiplied with the DistanceToSizeCurve.

  • base_size_y (float): [Read-Write] Base Size Y: The base height of the sprite, multiplied with the DistanceToSizeCurve.

  • distance_to_opacity_curve (CurveFloat): [Read-Write] Distance to Opacity Curve: A curve that maps distance on the X axis to the sprite opacity on the Y axis.

  • distance_to_size_curve (CurveFloat): [Read-Write] Distance to Size Curve: A curve that maps distance on the X axis to the sprite size on the Y axis.

  • material (MaterialInterface): [Read-Write] Material: The material that the sprite is rendered with.

  • size_is_in_screen_space (bool): [Read-Write] Size Is in Screen Space: Whether the size is defined in screen-space or world-space.

property base_size_x: float

[Read-Write] Base Size X: The base width of the sprite, multiplied with the DistanceToSizeCurve.

Type:

(float)

property base_size_y: float

[Read-Write] Base Size Y: The base height of the sprite, multiplied with the DistanceToSizeCurve.

Type:

(float)

property distance_to_opacity_curve: CurveFloat

[Read-Write] Distance to Opacity Curve: A curve that maps distance on the X axis to the sprite opacity on the Y axis.

Type:

(CurveFloat)

property distance_to_size_curve: CurveFloat

[Read-Write] Distance to Size Curve: A curve that maps distance on the X axis to the sprite size on the Y axis.

Type:

(CurveFloat)

property material: MaterialInterface

[Read-Write] Material: The material that the sprite is rendered with.

Type:

(MaterialInterface)

property size_is_in_screen_space: bool

[Read-Write] Size Is in Screen Space: Whether the size is defined in screen-space or world-space.

Type:

(bool)