unreal.MaterialTranslucencyPass
¶
- class unreal.MaterialTranslucencyPass¶
Bases:
EnumBase
Specifies which separate translucency pass to render in.
C++ Source:
Module: Engine
File: Material.h
- MTP_AFTER_DOF: MaterialTranslucencyPass¶
Render after depth of field.
- Type:
1
- MTP_AFTER_MOTION_BLUR: MaterialTranslucencyPass¶
Render after motion blur.
- Type:
2
- MTP_BEFORE_DOF: MaterialTranslucencyPass¶
Render after depth of field.
- Type:
0