class unreal.MediaSourceCacheSettings

Bases: StructBase

Cache settings to pass to the player.

C++ Source:

  • Module: MediaAssets

  • File: MediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override (bool): [Read-Write] Override: Override the default cache settings. Currently only the ImgMedia player supports these settings.

  • time_to_look_ahead (float): [Read-Write] Time to Look Ahead: The cache will fill up with frames that are up to this time from the current time. E.g. if this is 0.2, and we are at time index 5 seconds, then we will fill the cache with frames between 5 seconds and 5.2 seconds.