unreal.MergeStaticMeshActorsOptions

class unreal.MergeStaticMeshActorsOptions(destroy_source_actors: bool = False, new_actor_label: str = '', rename_components_from_source: bool = False, spawn_merged_actor: bool = False, base_package_name: str = '', mesh_merging_settings: MeshMergingSettings = Ellipsis)

Bases: JoinStaticMeshActorsOptions

Merge Static Mesh Actors Options

C++ Source:

  • Module: StaticMeshEditor

  • File: StaticMeshEditorSubsystemHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_package_name (str): [Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolder

  • destroy_source_actors (bool): [Read-Write] Destroy Source Actors: Destroy the provided Actors after the operation.

  • mesh_merging_settings (MeshMergingSettings): [Read-Write] Mesh Merging Settings

  • new_actor_label (str): [Read-Write] New Actor Label: Name of the new spawned Actor to replace the provided Actors.

  • rename_components_from_source (bool): [Read-Write] Rename Components from Source: Rename StaticMeshComponents based on source Actor’s name.

  • spawn_merged_actor (bool): [Read-Write] Spawn Merged Actor: Spawn the new merged actors

property base_package_name: str

[Read-Write] Base Package Name: The package path you want to save to. ie: /Game/MyFolder

Type:

(str)

property mesh_merging_settings: MeshMergingSettings

[Read-Write] Mesh Merging Settings

Type:

(MeshMergingSettings)

property spawn_merged_actor: bool

[Read-Write] Spawn Merged Actor: Spawn the new merged actors

Type:

(bool)