unreal.MeshInstancingSettings

class unreal.MeshInstancingSettings(actor_class_to_use: Class = Ellipsis, instance_replacement_threshold: int = 0, skip_meshes_with_vertex_colors: bool = False, use_hlod_volumes: bool = False, ism_component_to_use: Class = Ellipsis)

Bases: StructBase

Mesh instance-replacement settings

C++ Source:

  • Module: Engine

  • File: MeshMerging.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_class_to_use (type(Class)): [Read-Write] Actor Class to Use: The actor class to attach new instance static mesh components to

  • instance_replacement_threshold (int32): [Read-Write] Instance Replacement Threshold: The number of static mesh instances needed before a mesh is replaced with an instanced version

  • ism_component_to_use (type(Class)): [Read-Write] ISMComponent to Use: Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment

  • skip_meshes_with_vertex_colors (bool): [Read-Write] Skip Meshes with Vertex Colors: Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. Instanced static meshes do not support vertex colors per-instance, so conversion will lose this data.

  • use_hlod_volumes (bool): [Read-Write] Use HLODVolumes: Whether split up instanced static mesh components based on their intersection with HLOD volumes

property actor_class_to_use: Class

[Read-Write] Actor Class to Use: The actor class to attach new instance static mesh components to

Type:

(type(Class))

property instance_replacement_threshold: int

[Read-Write] Instance Replacement Threshold: The number of static mesh instances needed before a mesh is replaced with an instanced version

Type:

(int32)

property ism_component_to_use: Class

[Read-Write] ISMComponent to Use: Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment

Type:

(type(Class))

property skip_meshes_with_vertex_colors: bool

[Read-Write] Skip Meshes with Vertex Colors: Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. Instanced static meshes do not support vertex colors per-instance, so conversion will lose this data.

Type:

(bool)

property use_hlod_volumes: bool

[Read-Write] Use HLODVolumes: Whether split up instanced static mesh components based on their intersection with HLOD volumes

Type:

(bool)