class unreal.MeshUVChannelInfo

Bases: StructBase

The world size for each texcoord mapping. Used by the texture streaming.

C++ Source:

  • Module: Engine

  • File: Components.h

Editor Properties: (see get_editor_property/set_editor_property)

  • local_uv_densities (float): [Read-Write] Local UVDensities: The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.

  • override_densities (bool): [Read-Write] Override Densities: Whether this values was set manually or is auto generated.