unreal.MetaSoundPatch

class unreal.MetaSoundPatch(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. Because of this, they contain no required inputs or outputs.

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEngine

  • File: Metasound.h

Editor Properties: (see get_editor_property/set_editor_property)

  • root_meta_sound_document (MetasoundFrontendDocument): [Read-Write] Root Meta Sound Document