unreal.MetaSoundPatch
¶
- class unreal.MetaSoundPatch(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. Because of this, they contain no required inputs or outputs.
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: Metasound.h
Editor Properties: (see get_editor_property/set_editor_property)
root_meta_sound_document
(MetasoundFrontendDocument): [Read-Write] Root Meta Sound Document