unreal.MeterResults

class unreal.MeterResults(time_seconds: float = 0.0, meter_value: float = 0.0, peak_value: float = 0.0, num_samples_clipping: int = 0, clipping_value: float = 0.0)

Bases: StructBase

The results of the meter analysis.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: Meter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clipping_value (float): [Read-Write] Clipping Value: The value (if non-zero) if clipping was detected above the clipping threshold

  • meter_value (float): [Read-Write] Meter Value: The meter value

  • num_samples_clipping (int32): [Read-Write] Num Samples Clipping: The number of samples in the period which were above the clipping threshold. Will be 0 if no clipping was detected.

  • peak_value (float): [Read-Write] Peak Value: The peak value

  • time_seconds (float): [Read-Write] Time Seconds: The time in seconds since analysis began of this meter analysis result

property clipping_value: float

[Read-Only] Clipping Value: The value (if non-zero) if clipping was detected above the clipping threshold

Type:

(float)

property meter_value: float

[Read-Only] Meter Value: The meter value

Type:

(float)

property num_samples_clipping: int

[Read-Only] Num Samples Clipping: The number of samples in the period which were above the clipping threshold. Will be 0 if no clipping was detected.

Type:

(int32)

property peak_value: float

[Read-Only] Peak Value: The peak value

Type:

(float)

property time_seconds: float

[Read-Only] Time Seconds: The time in seconds since analysis began of this meter analysis result

Type:

(float)