unreal.MeterSettings

class unreal.MeterSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AudioSynesthesiaSettings

UMeterSettings

Settings for a UMeterAnalyzer.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: Meter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • analysis_period (float): [Read-Write] Analysis Period: Number of seconds between meter measurements

  • clipping_threshold (float): [Read-Write] Clipping Threshold: What volume threshold to throw clipping detection notifications.

  • meter_attack_time (int32): [Read-Write] Meter Attack Time: Meter attack time, in milliseconds

  • meter_release_time (int32): [Read-Write] Meter Release Time: Meter release time, in milliseconds.

  • peak_hold_time (int32): [Read-Write] Peak Hold Time: Peak hold time, in milliseconds

  • peak_mode (MeterPeakType): [Read-Write] Peak Mode: Meter envelope type type

property analysis_period: float

[Read-Only] Analysis Period: Number of seconds between meter measurements

Type:

(float)

property clipping_threshold: float

[Read-Only] Clipping Threshold: What volume threshold to throw clipping detection notifications.

Type:

(float)

property meter_attack_time: int

[Read-Only] Meter Attack Time: Meter attack time, in milliseconds

Type:

(int32)

property meter_release_time: int

[Read-Only] Meter Release Time: Meter release time, in milliseconds.

Type:

(int32)

property peak_hold_time: int

[Read-Only] Peak Hold Time: Peak hold time, in milliseconds

Type:

(int32)

property peak_mode: MeterPeakType

[Read-Only] Peak Mode: Meter envelope type type

Type:

(MeterPeakType)