unreal.ModifyFrequency

class unreal.ModifyFrequency

Bases: EnumBase

deprecated: ‘ModifyFrequency’ was renamed to ‘ComponentMobility’.

MOVABLE: ModifyFrequency

Movable objects can be moved and changed in game. - Totally dynamic - Can cast dynamic shadows - Slowest rendering

Type:

2

STATIC: ModifyFrequency

Static objects cannot be moved or changed in game. - Allows baked lighting - Fastest rendering

Type:

0

STATIONARY: ModifyFrequency

A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. - It can change color and intensity in game. - Can’t move - Allows partial baked lighting - Dynamic shadows

Type:

1