unreal.MotionProcessInput

class unreal.MotionProcessInput

Bases: StructBase

Motion Process Input

C++ Source:

  • Plugin: FullBodyIK

  • Module: FullBodyIK

  • File: FBIKConstraintOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • force_effector_rotation_target (bool): [Read-Write] Force Effector Rotation Target

  • only_apply_when_reached_to_target (bool): [Read-Write] Only Apply when Reached to Target