unreal.MovieScene3DConstraintSection

class unreal.MovieScene3DConstraintSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneSection

Base class for 3D constraint section

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieScene3DConstraintSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constraint_binding_id (MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: The constraint binding that this movie Constraint uses

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

get_constraint_binding_id() MovieSceneObjectBindingID

Gets the constraint binding for this Constraint section

Return type:

MovieSceneObjectBindingID

set_constraint_binding_id(constraint_binding_id) None

Sets the constraint binding for this Constraint section

Parameters:

constraint_binding_id (MovieSceneObjectBindingID) –