unreal.MovieSceneAsyncAction_SequencePrediction
¶
- class unreal.MovieSceneAsyncAction_SequencePrediction(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintAsyncActionBase
Async BP action that represents a pending prediction that is dispatched on a playing sequence.
C++ Source:
Module: MovieSceneTracks
File: MovieScenePredictionSystem.h
Editor Properties: (see get_editor_property/set_editor_property)
failure
(MovieSceneActorPredictionFailure): [Read-Write] Failure: Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload.result
(MovieSceneActorPredictionResult): [Read-Write] Result: Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload.
- property failure: MovieSceneActorPredictionFailure¶
[Read-Write] Failure: Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload.
- Type:
- classmethod predict_local_transform_at_frame(player, target_component, frame_time) MovieSceneAsyncAction_SequencePrediction ¶
Initiate an asynchronous prediction for the specified component’s local transform at a specific time in a sequence Changes in attachment between the sequence’s current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.
- Parameters:
player (MovieSceneSequencePlayer) – An active, currently playing sequence player to use for predicting the transform
target_component (SceneComponent) – The component to predict a world transform for
frame_time (FrameTime) – The frame time to predict at in the sequence’s display rate
- Returns:
An asynchronous prediction object that contains Result and Failure delegates
- Return type:
- classmethod predict_local_transform_at_time(player, target_component, time_in_seconds) MovieSceneAsyncAction_SequencePrediction ¶
Initiate an asynchronous prediction for the specified component’s local transform at a specific time in a sequence Changes in attachment between the sequence’s current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.
- Parameters:
player (MovieSceneSequencePlayer) – An active, currently playing sequence player to use for predicting the transform
target_component (SceneComponent) – The component to predict a world transform for
time_in_seconds (float) – The time within the sequence to predict the transform at
- Returns:
An asynchronous prediction object that contains Result and Failure delegates
- Return type:
- classmethod predict_world_transform_at_frame(player, target_component, frame_time) MovieSceneAsyncAction_SequencePrediction ¶
Initiate an asynchronous prediction for the specified component’s world transform at a specific time in a sequence Changes in attachment between the sequence’s current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.
- Parameters:
player (MovieSceneSequencePlayer) – An active, currently playing sequence player to use for predicting the transform
target_component (SceneComponent) – The component to predict a world transform for
frame_time (FrameTime) – The frame time to predict at in the sequence’s display rate
- Returns:
An asynchronous prediction object that contains Result and Failure delegates
- Return type:
- classmethod predict_world_transform_at_time(player, target_component, time_in_seconds) MovieSceneAsyncAction_SequencePrediction ¶
Initiate an asynchronous prediction for the specified component’s world transform at a specific time in a sequence Changes in attachment between the sequence’s current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined.
- Parameters:
player (MovieSceneSequencePlayer) – An active, currently playing sequence player to use for predicting the transform
target_component (SceneComponent) – The component to predict a world transform for
time_in_seconds (float) – The time within the sequence to predict the transform at
- Returns:
An asynchronous prediction object that contains Result and Failure delegates
- Return type:
- property result: MovieSceneActorPredictionResult¶
[Read-Write] Result: Called when a message is broadcast on the specified channel. Use GetPayload() to request the message payload.
- Type: