unreal.MovieSceneByteTrack

class unreal.MovieSceneByteTrack(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieScenePropertyTrack

Handles manipulation of byte properties in a movie scene

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneByteTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] Display Name: The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] Display Options: General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] Eval Options: General evaluation options for a given track

  • track_row_display_names (Array[Text]): [Read-Write] Track Row Display Names: The track display name per row.

  • track_tint (Color): [Read-Write] Track Tint: This track’s tint color

get_byte_track_enum() Enum

Get this byte track’s enum

Returns:

The enum for this byte track

Return type:

Enum

set_byte_track_enum(enum) None

Set this byte track’s enum

Parameters:

enum (Enum) – The enum to set