unreal.MovieSceneCVarSection

class unreal.MovieSceneCVarSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneSection

A CVar section is responsible for applying a user-supplied value to the specified cvar, and then restoring the previous value after the section ends.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCVarSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • console_variables (MovieSceneCVarOverrides): [Read-Write] Console Variables: The name of the console variable and the value, separated by ‘ ‘ or ‘=’, ie: “foo.bar=1” or “foo.bar 1”.

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

get_string() str

Get String

Return type:

str

set_from_string(string) None

Set from String

Parameters:

string (str) –